Interactive Story
“Spectrum of Truth: Fear of Drawing” is an interactive overlay for a literary story of mine, “Fear of Drawing”, which was published in the Denver Quarterly. By clicking on one of four options to the right of the text, readers can trigger highlights that reveal the lines’ proximity to truth. This is an example of my experiments in what I call “augmented narrative”. Coded with HTML5, CSS3 and JavaScript. Try it.
AUGMENTED NARRATIVE
The Heart Also Rises: A Replica of Romantic Distraction is an interactive response to a prompt provided by the director of the annual ART/word collaborative exhibit. This year's prompt was "Visions of Love". The subject tried to recall how difficult it was to get anything done, like read a page of a novel, when under the spell. Try it (give it a minute to load after clicking, then click the heart).
PRODUCT PROTOTYPE
“StorySeekr” is product concept designed to help people choose movies, TV shows, novels or short stories that match their moods and preferences, based on an elaborate series of search filters. It’s designed to be a work closely with streaming media sources, publishing outlets and publications. Try it. (NOTE: Requires Flash Player.)
Interactive Game
“The Revolution will not be Tweeted” is an interactive game that demonstrates the power of social media as an agent of social change, particularly during the Arab Spring events in Egypt. The player clicks on the social media icons to prevent a black wall of censorship from rising. This is equal parts art installation and game. I did all interface design and programming. Coded with ActionScript. Try it. (NOTE: Requires Flash Player.)
INTERACTIVE STORY
“Big Swing” is an interactive, semi-linear story that the “reader” navigates through by selecting keywords on the screen. The piece features photography (shot by J McMerty), video and sound design. I was responsible for all interface design, video, sound and writing. Coded with ActionScript. Try it. (NOTE: Requires Flash Player.)
Interactive Art
“Haiku Blender” was a kiosk experience that allowed users to explore the imprecision of translation by blending different English versions of Basho’s poems. Because it builds upon pre-existing texts, it is another experiment in “augmented narrative”. Try it. (NOTE: Requires Flash player.)
High-fidelity Prototype
This is an app idea created for Art/WORD exhibit with the theme of “Grace”. I conceived an app that would function as a calming meditative prompt, relying on images of animals as the trigger for calm. Based on Twitter’s pet-based “timeline cleansers” and ideas of empathy from Philip K Dick’s Do Androids Dream of Electric Sleep, the app is meant to be both light and playful, but with a serious purpose. Try it.
Interactive Game
“Bites and Baubles” was an interactive “name that tune” game featured on the website of the singer Jewel. The player could use clues to limit or extend the duration of the sound clip, receiving more points for shorter sound samples. I designed and coded the game with ActionScript.